This read-only variable returns the number of points of collision detected between the two objects in the collision
NOTE: This variable is only available in the collision event of a physics enabled instance.
phy_collision_points;
Real (integer value, or undefined if the instance is not physics enabled)
var i;
for(i = 0; i < phy_collision_points; i += 1;)
{
part_particles_create(global.Sname,
phy_collision_x[i], phy_collision_x[1], global.Spark, 5);
}
The above code creates particles at all the defined points of a collision between two physics enabled instances.